63 Maxims for Digital System Design in the 21st Century

Introduction: All Models Are Wrong And Some Are Useful

Foundational Principles

Your Life as a Semi-Professional

Design as a Practice

Business Is a State of Being

Organizations Are Also Interactive Systems

(No) New Economy

The Maxims:

  1. The business model is the grid

  2. System design is intervention, not authorship

  3. To design is to serve

  4. The value of design depends

  5. We always need more enough

  6. The purpose of a system is what it does (Stafford Beer)

  7. Your square mile matters

  8. You are a business, friend

  9. No one is stopping you from designing anything

  10. Collective action is annoying, yet necessary

  11. There’s no such thing as a blank page

  12. Always carry canaries

  13. Design is a conversation with the future

  14. Anything designed can be designed differently

  15. Art expresses, tools enable

  16. Digital is material

  17. User experience is neither

  18. We can do better than luxury aesthetics

  19. Ask not “How might we?” but “What gives us the right?”

  20. There’s always more than one way to do it and more than one it

  21. Screens screen

  22. Mind the bodies

  23. The problem is probably the problem

  24. Thinking is not doing

  25. All business is about making bets on human behavior

  26. Bad theories destroy good practices

  27. Funding is fate

  28. Anyone who says they make decisions based on data, not stories is a lying liar

  29. Everyone wants to innovate, no one wants to change

  30. Only Apple is Apple, and not even Apple is Apple

  31. The simplest ethical test is how much you have to lie and to whom (for your business to work)

  32. Maintenance is the main thing

  33. Do the right thing because it’s the right thing to do

  34. Describe to understand, measure to control

  35. All prices are value prices

  36. Who intends designs, who benefits depends

  37. Design is only as human as fiduciary duty allows

  38. Progress is a perspective

  39. Platforms are power relationships

  40. Tech is in the eye of the investor

  41. Complexity hides shenanigans

  42. An organization is the social context in which decisions are made

  43. In-house design needs agency

  44. A corporation is a tool for making money and evading responsibility

  45. Stop, reflect, reject the framing

  46. Soft skills as in software

  47. Changing the conversation changes organizations

  48. Knowledge about power is power

  49. Real feedback feeds interactions

  50. Asking questions is anti-authoritarian

  51. Collaboration requires shared goals

  52. Morality before conformity

  53. All economics is home economics

  54. Math is just another mode of storytelling

  55. Nothing satisfies like a self-fulfilling prophecy

  56. Significance is often unimportant

  57. Transformation requires incentives and reinforcement

  58. The triumph of the commons is possible

  59. Certainty is absurdity so embrace uncertainty

  60. Attention doesn’t always pay

  61. Know your observations from your aspirations

  62. Invite in the externalities

  63. The rest is up to you

Conclusion

Bibliography